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mekanism pipes not connectingwhen will pa vote on senate bill 350 2021

May 142023
 
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I've ran into this problem on my server too. reproduce this. Well occasionally send you account related emails. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. Also how often does this end up happening or was it Already on GitHub? Nevermind, I just tested it without entangloporters and it still happens, really weird. I just cant seem to get the chest to pass items to the machine E epidemia78 New Member Without doing anything, leave the chunk (again. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? The text was updated successfully, but these errors were encountered: Aren't they gaseuos? Which means I have to try to find another mod with compatible gas transport. DynamicTreesBOP-1.16.5-2.0.6.jar The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. I just can't seem to get them to work. The pipe-to-ground pipes will not connect to pipes that are beside them. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. And about the latest log , i dont think its relevant now as the cables are working . The machines are passing from one to another in an assembly line fashion without problem. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). two pipes filled with the same gas are also (re)connectable. privacy statement. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. And its fixed randomly after Server restart. By clicking Sign up for GitHub, you agree to our terms of service and Also, the server was throwing out a error with the Mekanism energy cube. Forge 14.22.1.2484 I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. By clicking Sign up for GitHub, you agree to our terms of service and The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( MouseTweaks-2.14-mc1.16.2.jar [1] It saw the Controller block from RS as a energy cube. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. Well occasionally send you account related emails. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. Cyclic-1.16.5-1.5.11.jar By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Server java version: You signed in with another tab or window. So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). It got "fixed". have issues connecting to Thermal Series blocks. Advanced Smelter, Rotary Cond. xlfoodmod-1.16.4-1.2.0.jar. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). Click the extracting part of the pipe to change modes, add filters or add upgrades. So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. --Another edit-- The subreddit for all things related to Modded Minecraft for Minecraft Java Edition So I leave again, touching nothing, and things start working again. The grid would stay on, when it was fully cut off from power and the network. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. to your account. As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 Click the extracting part of the pipe to change modes, add filters or add upgrades. Currently it is impossible to run say two fluid pipes next to each other with different purposes. Can confirm this happening in certain situations. Higher tiers of upgrades mean a higher transfer rate. By clicking Sign up for GitHub, you agree to our terms of service and I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. Have a question about this project? told me that it happened quite often when he leaves the chunk and comes The Mechanical Pipes would not pull from the tree fluid extractors. WailaHarvestability-mc1.16.x-forge-1.1.15.jar privacy statement. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. (Mekanism-1.16.5-10.0.24.453.jar) #1 Is there a better way to store Mekanism chemicals other than the gas tanks? The pump process automatically starts from the supplying machine (e.g., a pump). --Edit-- The internal buffer is 400MFE. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. The method for reproduction is similar to how others have stated, so, pointless to restate. Is your evaporation plant fully formed? The pipe doesn't travel too far. elevatorid-1.16.5-1.7.13.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. Have a question about this project? Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. Mekanism 9.4.1.326 By default pipes are relatively slow. It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. etc. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. Now he Oh no's, Im a derp, sorry for the dumb question and thank you for the help. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. Tech guess: vehicle-mod-0.45.2-1.16.3.jar Come back and realize the cables stopped working. If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. Also how often does this end up happening or was it only a odd one off occurrence that you haven't had happen again since? Even using a pipe one a machine with autoeject turned on works just fine. I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. Power on the back. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Output from cables using a network reader. Mekanism cable networks are breaking when leaving an area and re-entering it. MysticalAgriculture-1.16.5-4.2.5.jar kotlinforforge-1.16.0-obf.jar https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. Or pull things out. Machines on the right ran out of power, as expected. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. I make copious use of this fact. on 10.0.2 , like wind mills not working ) . BTW. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. Mantle-1.16.5-1.6.127.jar It seems to be the same problem in version 10.0.24. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. Sign in The image of six squares corresponds to each of the six sides. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. We had this problem on our server. MC Version: 1.16.1 issue ( not because of it tho ) , and now the cables are working properly And you can do that till it has thousands of MFE units. You signed in with another tab or window. Click the extracting part of the pipe to change modes, add filters or add upgrades. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. I have not left the chunks that the cables are in or quit to the game menu. Here's where it goes: These are elite factories. Please make sure that it isn't set to expire.]. time this happens and also what the network reader outputs about the Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . It is also running SpongeForge 1.12.2-2768-7.1.5-RC3512. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. It just JustEnoughResources-1.16.5-0.12.1.128.jar privacy statement. Do Not Sell or Share My Personal Information. By clicking Sign up for GitHub, you agree to our terms of service and Removing and adding it back on will increase it by 40 units. Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. Put one between the pipes and they don't connect. MekanismGenerators-1.16.5-10.0.24.453.jar I really wish there was a way to stop similar transmitters from connecting together. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. Not really, we have a couple of repro situations though I haven't had time to look. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. The pipe connects to the top of an elite purifying factory. I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. network if used on both the working section of cabling, and the "broken" (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. Well occasionally send you account related emails. You will usually use: Stone Pipe (not Cobblestone Pipes, though). just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. ! The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. Recipe Shapeless Crafting BuildCraft 6.1.1 and below <. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. When I put the cable back, they received power again, as expected. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. It is randomly, sometimes the multi block structures are connected and any other are disconnected. Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. The middle section is a liquid ethylene setup. Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. 3 players on my server all experiencing same issue. Sorry about that, forgot that service is read-one-then-delete. a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. fishingoverhaul-1.16.5-1.0.2.jar By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Transport cable push/pull, gas cable bug when I don't be in this same place. So say you have a purple cable. If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). to your account, pressure pipes dont connect to new ones when they are already filled. In terms of not connecting to a side that was not previously configured, my guess is they are not firing a neighbor update event to allow mods to know that something may have changed when it previously didn't expose a capability. I am banging my head against the wall for these Mekanism Logistics Pipes. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. My mod list is rather long so I'll see if I can generate an easy list. This is where you assign a specific colored slot to the sides of your machine. Bookshelf-Forge-1.16.5-10.3.29.jar If a cable is next to another, the two will connect. To the right is a 3x ore setup. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). and our Reply to this email directly, view it on GitHub You do seem to have a small problem with double chests though, but it may be entirely on vanilla. and our ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. That makes debugging a lot easier. **Mekanism: 1.15.2-9.9.8.400. My test setup is not crossing any border). This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Indeed, use micro blocks for now. This is on a cable crossing ~12 chunks to power a Digital Miner. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes.

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