fallout: new vegas do companions need ammobreaking news shooting in greenville, nc
It can also be the only needed source of ammo for an energy weapon character as it may spawn more than 2000 cells weekly. Connect and share knowledge within a single location that is structured and easy to search. This also applies to non-human companions who cannot wear armor, i.e. Generating points along line with specifying the origin of point generation in QGIS. Identify blue/translucent jelly-like animal on beach. How do I stop the Flickering on Mode 13h? This can be performed even during combat. Manage all your favorite fandoms in one place! Companions Infinite Ammo Redux. Confused about it, the Vault didn't help me. -removed world placement of companion ammo source. Note that it can take 20+ stimpaks to fully heal Rex. Why did DOS-based Windows require HIMEM.SYS to boot? Skeever taught it to me From what ive seen of my nephew playing, ammo for companions doesnt matter. All eight permanent companions in Fallout: New Vegas. Calvin Trillin June 16, 2006. However, after waiting for a certain amount of time, companions will return to where they were originally recruited. This can happen to ED-E. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Weapons with a higher DAM that you give them do need ammunition supplied. ], Veronica won't walk around with me anymore. Privacy Policy. Magical companion ammo is infinite (unless certain conditions are met) and hidden, e.g. Dont know what difficulty he is playing on though. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. ALL RIGHTS RESERVED. The only time companions will have infinite ammo is when they use their default weapons. Each companion also has a special attribute referred to in the game as Nerve. do you not know how forums work? Are there any mods that remove all the default gear from compaions? As for the ammo, yes. This add-on increases the number of unique weapons, weapon mods and powerful ammunition types and adds other ammo recipes to be discovered in the Mojave Wasteland. If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The results will be all the mods available for that companion, starting with the most downloaded mods. Veronica is a Brotherhood of Steel agent that can become a follower fairly early on in the game. After that, hardcore mode can be turned back on. The powerful open-source mod manager from Nexus Mods. Also to expand that further, their default weapons use a unique ammo called "Magical Companion Ammo". Companions Infinite Ammo version 1.1 This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. not with their companion weapon well they use companion ammo that has limitless supply. updated Jul 11, 2018 There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. Mysteriously, the Courier will have it. Companions are controlled via the Companion wheel. A way around this is to turn hardcore mode off (if it is active). This means they only need to carry 1 ammo. Once that companion is knocked out the fighting stops. If I give them an upgraded pipe auto pistol or pipe rifle will they now need bullets? They also have more action points than you do. Which language's style guidelines should be used when writing code that is supposed to be called from another language? Followers used ammo? Lily Bowen, Rex, and ED-E. Or the .38 ammo type at least (due to beginning with a pipe pistol)? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. While actively following, permanent companions are treated as essential (unless playing on Hardcore Mode - see below). AmenoLT (Topic Creator) 11 years ago #3. thanks for testing, looks like giving alternate guns stlil requires ammo. Alternatively treating them with stimpaks very quickly after they are poisoned will prevent their health from becoming negative and actually heal them instead of killing them. Set Target. (reference begins at 9:11:11), Do Not Sell or Share My Personal Information, Acquiring companions is necessary for the, Permanent companions are controlled via the. Do companions need ammo for weapons you give them and is Boones default weapon good. All 8 companions have very different. This is more prone to happen if one chooses to wait for the companion, however. Learn more about Stack Overflow the company, and our products. It originally had . Sometimes when entering a casino, your companion will lose their weapons, and upon leaving, they will still not have their weapons. They are pretty amazing against low level guys. is there such a thing as "right to be heard"? Companions will refuse to wear or even carry faction-specific apparel, except apparel corresponding to their own faction. All rights reserved. rev2023.5.1.43405. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. I know a spell that'll make you show your true form! In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. @DCShannon Is it a magic gun too? Top Voted Answer. This means they only need to carry 1 ammo equip someone with a minigun and 1 ammo, they can blast away all day! How do you determine which weapons and armor a companion will use? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. When the ammunition is dropped, you cannot pick it up again. They will also stop using a weapon if it breaks, according to the wiki. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I've tried this with other companions, and they will use the new weapon, but only if you give them ammo, which they then consume until it is gone, at which point they switch back to their default gun with its magic ammo. Fallout: New Vegas NPC Commands For almost all NPC commands, the NPC must be targeted before typing the command. Only 10 shots. rev2023.5.1.43405. For example Boone is so damned deadly because his default weapon is the Hunting Rifle, whereas Cass' default is only a puny Caravan Shotgun. Why is it shorter than a normal address? Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. Not sure about gear degrading, but Companions Infinite Ammo-mod saves you a lot of higher-end ammo, especially if you give Boone the All-American like I do every replay, it's become a habit since he stole it the first time. They will also stop using a weapon if it breaks, according to the wiki. For instance, all settlers carry a standard pipe pistol using the .38 bullet. It was so untested that with some luck in 2-3 game weeks you can literally buy the entire Gun Runners' stock just from selling what you find there. Why are players required to record the moves in World Championship Classical games? Will companions/settlers still run out of ammo if I give them a matching gun? How do i give my companion a different weapon (gun) So i have rex and cass currently, everytime i try to put a perfect condition weapon in cass' inventory she would still use the caravan shotgun, is there a specific weapon type i have to give her or smth? This mod allows permanent teammates and temporary followers to use most weapons with unlimited ammo (scripted refill). Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x2-3 damage threshold multiplier. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now! This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at. What is this? Furthermore, depending on a companion's preferred weapon type, damage can be increased even further by buying improved ammunition, or crafting it with Hand Loader or Vigilant Recycler. Embedded hyperlinks in a thesis or research paper. Copyright 2023 Robin Scott. You're browsing the GameFAQs Message Boards as a guest. That covers settlers, what about companions? The state of the armor and/or weapon that you give will not decrease when companions equip and use them. So I don't know exactly what will happen when they run out yet. Some of it is really ugly. This seems at odds with the answer provided by Corey for companions, but they could be a special case? This author has not provided any additional notes regarding file permissions, Core concept and most of the implementation is courtesy of Morat48, This mod is opted-in to receive Donation Points. I'd suggest running her with melee (since she WAS a pit fighter and a damn good one at that) with decent armor with boosting stats like Strengthened or something. Companions will use the highest DAM weapon that they have ammo for, and if they don't have any, they revert to their default weapon. @DCShannon so you are saying that you believe that settlers do not use ammo? Companions in the player's party deal damage based on the game's difficulty setting. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. What is Wario dropping at the end of Super Mario Land 2 and why? Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Copyright 2023 Robin Scott. 2. you must give the companion amo for the gun that you want it to use. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Have Agility at 10. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. All permanent companions' default weapons have unlimited ammunition. Install hundreds of mods with the click of a button. Magical companion ammo (Fallout: New Vegas), Do Not Sell or Share My Personal Information. http://www.nexusmods.com/newvegas/mods/34912/. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Each companion has there own weapon, Boones Scoped Hunting Rifle for example. The follower can then be asked to rejoin. If I gave Cass a 12-gauge shotgun to replace the one she currently uses, which is a 20gauge, would I need to give her 12-gauge ammo for her to use it? Is there a developers area with all items like in fallout 3? Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Some assets in this file belong to other authors. Folder's list view has different sized fonts in different folders. Do mine eyes tell me lies? Fallout New Vegas Hidden Weapon Extra Ammo. On the PlayStation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. No. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. [random, baseless argument that companions are OP because they don't use ammo.]. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. If commutes with all generators, then Casimir operator? Magical companion ammo is a type of ammunition in Fallout: New Vegas. The thing I do is basically have her use the ammo that I used to use in my old guns, ie, I changed my sniper to .50 cal ammo, so I have a lot of spare 308, so I try and find something worthwhile that's a .308, etc. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. For more information, please see our The powerful open-source mod manager from Nexus Mods. This optional content also adds new challenges and more achievements and trophies. And I've generally kept them full of ammo. Only Boone and Veronica are able to carry or wear faction apparel. How the topic says. My follower picked up a gamma pistol and a few rounds along our travels, and ran out of ammo shortly after. This should not be needed for any companion or follower as the are now covered by the script. @Iszi You can't see the gun in their inventory, so yeah it's a magic gun too. What's the cheapest way to buy out a sibling's share of our parents house if I have no cash and want to pay less than the appraised value? The Brush Gun technically deals the highest damage, but the .45-70 ammo is rather expensive and hard to come by through scavenging. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? Log in to view your list of favourite games. Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. -spoilers-. Which quests should I take to get an independent New Vegas and happy endings? Dread_nought 11 years ago #2. She will also accept apparel specific to the White Glove Society, and giving her the items White Glove Society attire or formal wear, will result in her teaching the unarmed move Scribe Counter. Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. They don't need ammo for their default weapons, they have an infinite supply. The personalities of the companions in Fallout: New Vegas are all quite interesting, but one of the most interesting in the game is Veronica. What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? However other sources online report that companion's weapons won't break and that you should use surplus ammo for them to save caps. Short story about swapping bodies as a job; the person who hires the main character misuses his body. Companions default armor doesn't degrade and their default weapons don't run out of ammo. Archived post. It's normally $20, but on Steam New Vegas goes on sale multiple times. It is impossible to give it back. This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. Whenever completing a story quest, the next time conversation is started with a companion, they will talk about the quest. You may need to completely dismiss the follower from your party. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. All trademarks are property of their respective owners in the US and other countries. You have to supply them with ammo. How many players quit playing the game when they got stuck on an endless loading screen? Yes, they use ammo. Best of luck! This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal. Would she use up that ammo? I'm going to try that tomorrow. They only change gear if they are given gear that has a better Damage Threshold than their own outfits. Does a password policy with a restriction of repeated characters increase security? Fighting Deathclaws when you're at LOW level <: P, I fought the law without losing reputation. If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). As of a patch some time ago, companions' weapons degrade per attack at the same rate as the Courier's. Armor degrades based on damage taken. Can I use an 11 watt LED bulb in a lamp rated for 8.6 watts maximum? Primarily, this is found in disabled dialogue options, such as a conversation with. Better yet do you know of a list that shows all the companions and shows what guns they can use. Install hundreds of mods with the click of a button. I'm curious if you've noticed them run out of ammo with other guns. #1 Quiet Wolf Aug 17, 2014 @ 5:37am If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. Companions are only essential while recruited, which means they can be killed both before they are recruited and after told to leave. Fallout Wiki is a FANDOM Games Community. How to defend a settlement against charred feral ghouls? My companions only have the guns I give them. pls help. However, as Nerve is currently implemented, only the damage boost is ever applied to companions, limiting the usefulness of a high charisma build significantly. Valve Corporation. Leaving a companion without any of their magical companion ammo will mean that they will be unable to fire their ranged weapon until the ammunition is returned. Macready uses ammo supply differently when equipped in power armor, Equipping clothes with other commands won't equip the clothes. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. The only way to kill a companion outside of console commands and hardcore mode is too serve them up as the replacement for, All companions in the base game initially had a basic concept design made by, Several remaining resources point to the game having at one point allowing the ability to have multiple humanoid companions. Version 1.1. The reason for this working is simply because, in casual mode, companions are set as essential and cannot die. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. Stats in Fallout 1 and 2 (and Tactics) work differently than the newer games. So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. As noted in previous answers, companions do use ammo for their equipped weapon, other than their default. In. The best answers are voted up and rise to the top, Not the answer you're looking for? All rights reserved. When the companions wear armor , does the armor wear off after time ? You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. My cousin was one of the companions and he just wouldn't stfu about how much ammo he was burning through. Unless you are getting the 50% companion damage bonus from 10 charisma though their default weapons are generally the best choice. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. I haven't tested that yet myself. 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Moon Mystery - Official Kickstarter Trailer, Resident Evil 4 Clockwork Castellan Locations. Why did US v. Assange skip the court of appeal? Well, i'll go ahead and make a sweeping generalization and defend it with a strawman. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. All rights reserved. Gun Runners' Arsenal (truncated as GRA) is a Fallout: New Vegas add-on released on September 27, 2011, along with Courier's Stash. Looks like i really need to make a full Legion playthrough. The weapon must be stronger then the original weapon the companion uses. They switched back to their default weapon and can't use the gamma pistol until I give them more rounds. Issuing a command without a target will simply result in nothing. Do companions use ammo??? Mini nukes for the fatman do actually get consumed and I'd guess (although haven't tested) that this is also true for missiles. Manage all your favorite fandoms in one place! Some people are proof that G-d exists; evolution would have prevented them. All 8 companions have very different styles and back stories, and have very specific personal quests. Companions can use unique weapons with already built-in upgrades, such as the Ratslayer. and our Companions will tend to take safer, if longer, routes to the player if separated, however, should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in Hardcore mode. These companions are only available while playing the Dead Money add-on, they are only temporary and will not follow the Courier around as standard companions do: These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. Yep, unfortunately you do need to give the companions ammo. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. She will not wear these items, however, because their DT is inferior to her default clothing. Xxfirebird95xX - 11 years ago - report. You're browsing the GameFAQs Message Boards as a guest. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. If the null hypothesis is never really true, is there a point to using a statistical test without a priori power analysis? @DCShannon I found a thread on reddit that suggested modding the companion weapons and giving it back to them and they can use it with their infinite ammo. I never game my companions other weapons so I can't confirm or refute this. Typically my perimeter turrets kill stuff way before my settlers see them. Companions default armor doesn't degrade and their default weapons don't run out of ammo. wait, no arguing? I certainly was a little thrown in the newer games when it came up. It's been a while since I played, but I don't think followers ever used ammo. Every permanent companion has their own quest, either side or unmarked. Companions will drop any weapons they had currently equipped if said weapon breaks. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. How do I attach the ballast to the B-39 . As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. I crafted a much stronger one to give to her hoping she would use it instead of her normal 10mm. -removed world placement of companion ammo source. RELATED: Fallout New Vegas: 10 Best Mods You Need To Try Generic Doubly-Linked-Lists C implementation. For settlers things work slightly differently than with companions. As noted in previous answers, companions do use ammo for their equipped weapon, other than their default. Log in to view your list of favourite games. ALL RIGHTS RESERVED. Arqade is a question and answer site for passionate videogamers on all platforms. 2 things must happen before the companion will switch to the selected weapon you have given to it. There do seems to be some exceptions for this though. 2023 GAMESPOT, A FANDOM COMPANY. You only need to give them a weapon; they have infinite ammunition. As a former member of NCR First Recon, Craig Boone will carry or wear any NCR faction apparel. The guns run on MCA ammunition, so they just clog up the inventory. Learn more about Stack Overflow the company, and our products. Generating points along line with specifying the origin of point generation in QGIS, Adding EV Charger (100A) in secondary panel (100A) fed off main (200A).
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