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However you come by a Unicorn Horn, give it to Irlene to complete her quest. If you spared Kalannah way back, she will be here. Olika's room is the middle of the lower three rooms. The Chemist drops a Ring of Protection +1. Start making to the southern edge of the map and then east towards the area exit. Otherwise he gracefully gives you leave to decide where you will be more useful rather than him. You will receive this event about a week after Kimo delivers his first item. When Irlene delivers her first item, she will have a proposal for you. There is a solitary Owlbear wandering around. You will find another Taldan Warrior's Dog Tag in a rock. . Before heading back to your throne room, give the Professor's Hat to your main character since he may need to make some skill checks on his own. If you followed Kesten here or were able to send him back to the capital, there will be a group of goblins (Sneak, Falcon Eye, Dogcutter, Soldier x3, Sneak Eye x3). Otherwise, you will be speaking to someone named Kerreg. You will have another scene with goblins and a wyvern which doesn't reciprocate their admiration. Make sure you have no other pressing obligations. She will suggest holding the party in the inn but someone named Ntavi will interrupt and suggest that the party be held in the Hunting Grounds. You can also sell all the junk (or Masterwork weapons) you picked up at the Goblin Fort. Loot Masterwork weapons from the cultists' remains and search the rocks near to where you fought them for a Melted Shard of a Ring (9/13). Go there and you will see the aftermath of a noisy fey gathering. The volunteer will survive if you pass the skill check. The front side shows the Glyph of the Open Road, and the reverse shows . You will witness a ritual taking place at a Shrine of Lamashtu. Remember our recent survey about the DLC of your dreams? Backtrack up the road and head east when you can. When you emerge, ignore Mim who is lying on the ground. Speak to the Dryad who will tell you tell that Kimo is too predictable. Kill the goblins (two Sneaks and two Roc-Eyes). If your main character's Persuasion isn't up to scratch, you'll want something like Good Hope and the Professor's Hat to boost your skills. Stand your frontline in the doorway and let them come to you. When it's dead, speak to the bound goblin, Nok-Nok. The first part is played out as an illustrated book episode. The Arch-Chemist drops a Ring of Protection +1 while the Commando Commander drops a Melted Shard of a Ring (12/13). You will regain control in the field hospital established in an old prison. Combat will begin after you've eavesdropped three times or when you decide to attack them. As you exhaust her conversation options, be sure to peek into the stewpot. When the Shaman is defeated, turn your attention to the Winter Wolf. Found in the caves beneath Old Sycamore, surrounded by frogs that become hostile when the idol is taken. Make your way west into the main camp to clear another horde battle: Sneakwhack, Sneak, Roc Eye x2, Horsereaper, Dogcutter x3, Dire Wolf x3. It simply tells you that new levels in the Tenebrous Depths have opened up. Search under a rock for the final Shard of Knight's Bracers (10/10). If one of your advisors didn't make it, the surviving advisor will want you to do the other thing (i.e. Even if you do have the right alignment to simply get the crowd to disperse, it is worthwhile to let the citizens air their grievances if you have good Persuasion. You will emerge in another place entirely. Have a stealthed rogue scout ahead a little to start clearing the four DC 27 traps from the floor. When you find Amiri, she will want to talk to you about her tribe, the Six Bears. If you sold the necklace and you can't remember to whom, you will have to wait a while to find another. Back out of the conversation. Head to the Beer Mug Inn and speak to Elina behind the bar. Head northeast to clear out the rest of the camp. Backtrack a little and head up the slope to the north to emerge on the other side of the gorge. which can of course be much more useful than getting a few . Tell Sharel about Morhalan's arrest to complete the quest. If you have a couple of days (i.e. There are two groups, the second spawning when you get within melee distance of ranged fighters. Pathfinder: Kingmaker. He tells you that he needs some Inubrix to reforge it and then you might find some in a Technic League camp. When it's dead, you'll discuss what you've learned: that the illness is caused by a parasite which incubates in the stomachs of the afflicted. Search the body on the ground for a Dirty Notebook which makes for amusing reading and a Jagged Key which can open the chest in the Fake Stag Lord's camp if the lock was beyond your means. When they're dead, you will find the last Melted Shard of a Ring (13/13) on one of the Primal Spider Matriarchs. Don't bother questioning Dumra behind the bar because you don't get anything useful out of her. However, it has no special properties. She will want you to get a bottle of wine from Elina so that she can "steal Ekun for a moment". The Poacher's Hideout is between Thorn Ford and Old Mesa. Continue north. When you've damaged him enough, he will surrender and be "arrested", although you still have to kill his associates. Return the gems to Irlene and she will tell you to return in a week. Take Nok-Nok with you. Head south to the Swamp Witch's Hut. Return to the previous cave and head cautiously down the eastern tunnel. You will see some goblins forcing prisoners into the river. She is very interesting to speak to. You will also lock yourself out of a trophy. Be careful of a nearby trap. You will unlock the Bird of Prey trophy for completing the hunt. I won't give suggestions for managing your kingdom in the walkthrough text, but priorities for Act 3 are: You can build to help raise a stat to 60. If you ask about the flower, he will eventually let slip that he is in love with "a lady in the forest". Buff up, equip cold iron weapons and head east. Go outside to the square and speak with Ekun if you like. You will see this notification around 220 days before the deadline. You will have to fight another goblin group: Commando Commander, Sneak, Arch-Chemist, Horsereaper and two Ferocious Worgs. Cross the river where you can now go southwest (previously you were not able to) and you will reach it. A guard named Delia will give you a sitrep. Grab the Owlbear's Head from its remains. When they're dead, move your squishy characters south a short distance and have your main character interact with the flower. If you speak to Elina, you will see that she is growing close to Ekun so maybe you don't want to let Ntavi "steal" him after all. Respond to him how you like. You'll want to hit it with Cold Iron and Fire attacks to prevent its regeneration. As you make your way west, you will face a Poisonous Hydra - the bandits weren't lying about that. You will have a problem event which takes seven days to solve. Make the Mobility 21 check (it's a lot easier than the Dexterity 17 one). Speak to Ekundayo. He offers Octavia and Regongar a place in the Technic League but they decide against it. If you have a lawful alignment, you can order this bonehead back to the capital where he belongs. Instead, head west along the path and clear another Primal Giant Spider and Spider Swarm. If you don't kill them now, you will have to deal with them a little later, so you might as well. Location: south of the Swamp Witch's Hut. Go inside. Select the "Troubling events" option and exhaust his conversation options and he will give you the Magical Lantern which will allow you to navigate the magical fog. However, after you've beaten her up, she will surrender, allowing you to question her. After some more back and forth, you will leave the camp. Exit to the throne room to close off the quest. The goblins are having a party. STR: 8, DEX: 22, CON: 12, INT: 12, WIS: 9, CHA: 9. Tsanna can be employed and is more valuable alive than dead. Otherwise, you'll take a mauling if it lands some hits. There are several sources for these "feather tokens" you'll need to appease Melianse: Buy A Pouch of Feather Tokens from Bartholomew in the Lone House area. You will find the Pitaxian contingent lounging by a campfire. Question him about his family - but don't have him executed as a spy - and agree to help him. option. Go to kingdom management and build Irlene's Magical Rarities Shop in your capital. Admit that the picnic was a team effort and ask how he is. Feather Tokens - Errands - Side Quests | Pathfinder: Kingmaker Official There are four switches in the wall. Backtrack to the previous cave and take the northeast passage. Make your way to the Hunting Grounds (which hopefully you made safe) and go east to find the location of the party (it's marked on your map). Backtrack to the previous fork and take the other path. She may be an evil priestess of a very evil goddess but she's a competent advisor and gives you some redundancy for the Councilor and High Priestess posts. 2023 GAMESPOT, A FANDOM COMPANY. Finally, he tells you that there is a goblin village somewhere in the Kamelands and hands you Kesten's Letter which adds the Shrine of Lamashtu to your world map. The shaman will run off leaving you to deal with a horde of hostile goblins: Commando Commander x2, Sneakwhack, Horsereaper, Sentry x3, Roc Eye x2, Sly Eye x5. At certain points in the countdown to Ancient Curse, Part 3, various events will occur. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . If you feel ready, speak to Kesten to point the finger at a culprit. In the next cave you will attacked by three waves of spiders: So long as you can deal with the swarms efficiently, the other enemies are just a matter of endurance - they won't do much damage because of poison immunity and you'll miss lots because of concealment. Continue to the tower and the Ancient Roc will fly down to defend her nest. Visit him in Tatzlford and he'll tell you about his disastrous date. You should have 200 or more days remaining. Check "An Ancient Curse, Part Three" in your journal. If you press them you will see either "CLICK" or "THUD". If you want to clear the map, you can go northwest towards where you fought the Owlbear and kill the three Greater Dire Bears in your way. You will have a good / evil choice to make but it seems to me that the evil choice is simply dumb. Speak to her and you will have a number of options. There's nothing more here. Assign an advisor to it right away because it will seriously degrade your kingdom stats if left unattended. Engage the lantern and head to the northeast corner of the map where you will find four Doomspiders. Cross over the Crooked River and head south (this is the route you took to Talon Peak earlier). When you see Edna and Julia Aldori, cast Haste on your party. Besides Dumra, everyone's story is inconsistent. There are also two chests. Below and to the left of the wyverns remains is a third trap (DC20). Are they part of the greater First World plotline? He'll die shortly after you kill it. Use the shortcut to return to the area entrance. Otherwise, let Jhod speak. And you've seen how poorly he handles Owlbears. They tell you that they are working for the Stag Lord. The Shaman will kick things off by summoning an army of Redcaps. To the right and slightly below the shrine is a well hidden (DC28) box containing a unique kukri, Gift of Death. Exhaust her conversation options (apart from the one where you murder her for no reason at all) and she will tell you approximately where to look. A box next to him contains some minor loot while a sack nearby contains a Belt of Incredible Dexterity +4. At the end, you will find the so-called Goblin Prince who is wearing the pearls on his head. Can I sell it for more to a collector ? Buff up if you need to and tell Kesten you're ready. When Sharel delivers an item, he asks that you visit him in Tatzlford. You will have to split your party up. Either way, you will learn that Maestro Janush is in the vicinity. Head northwest and some fleeing barbarians will come running past you. When the party's over, you will be back in your throne room. paizo.com - Pathfinder Pawns: Bestiary Box Ask him about the relic he mentioned and he will talk at length about a hammer named Obliteration, initiating his artisan quest. Spread your party out before attacking them, moving your squishier characters to the north of the area. The result of the vivisection - regardless of choice - is a seed that summons a monster. There's a crate containing gold and gems by the hut next to Tigni's cage and if you search among the rocks a short distance to the north, you will find a Taldan Warrior's Dog Tag. When you emerge on the other side, you will be treated to a brief vision, Head north and you will be treated to a lengthy scene.
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